You control yourself almost entirely with the mouse, hence “click-click-die.” My dad even noted, humorously, that he could tell when my brother and I were fighting in harder areas because there were fewer pauses between the clicks. The game also is what many of my friends called “click-click-die.” This game has actually taken the lives of two of my computer mice. This, on top of the fact that killing monsters garners experience makes it even worse. It’s really simple it’s the chance of discovering new, more powerful items that creates a sense of obligation to continuously kill things. The game is what the creators at Blizzard deem “Kill/Reward.” This is a much more common in games now, and the reason why is because it is so addicting. It only got worse when the expansion, Diablo II: Lord of Destruction, was released. That time, I created a paladin, and this was the first time I had ever been truly addicted to a game. I started playing online two days later, as my brother Nathon had also purchased they game and we thought it would be fun to play together. I watched the first cinematic in awe, and then the next thing I knew, I was in the Rogue Encampment, with no idea what I was in for because I had never played the original. I was so eager that I clicked through the opening credits and immediately created my first character: a barbarian. Compared to other games I had played (such as Rollercoaster Tycoon, which only used up 170 MB for a full installation.), this was a beast that had me more excited than any other game I had played.Īfter the install, I clicked play. I remember its enormous installation of 1.55GB and the use of multiple CDs to install the game. This was the first game ever that I purchased the day it came out, I bought it from Wal-Mart for $50. We also played the first hour of Diablo II a few years ago. This is part one of a multi-part review and historical remembrance of Diablo II. For me, educationally, it was all downhill from there. Diablo II was released on JuneĢ9th, 2000. Not only did it have all of this, it also had online multiplayer via aįree service called that is also host to virtually all ofĪfter a few years of garnering international success, it wasĪnnounced that a sequel was in the works. It was renowned for its remarkably dark atmosphere, creative characterĬustomization, easy control scheme and extremely in-depth storytelling. Quite possibly the start of the isometric hack’n’slash genre: Diablo. On November 30th, 1996 the world was rocked by the release of what is
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